# A rehearsal call for scripts/try-agent listen: two people reviewing the notebook code in this repository, so
# the listening agent has something real to look up. Lines are "<m:ss> <first name>: <what they said>".
# operator: 3 Sam Rivera
# participant: 7 Mikey Jones
0:04 Mikey: Okay, can you see my screen? I've got the notebook branch open.
0:09 Sam: Yep, I see it. So this is the review of the new notebook window, the thing that replaced the orb.
0:17 Mikey: Right. Let's start with how it reads the log. NotebookLog dot swift.
0:25 Sam: I think it re-reads the file once a second, like the old to-do list did.
0:31 Mikey: Hm, I thought it was faster than that but I'm not sure. Does it re-parse the whole file every time?
0:39 Sam: I'd have to check. I don't remember if it keeps an offset.
0:50 Mikey: The other thing I wanted to look at is the aux command. If the agent runs aux note with no body, does it sit there waiting on standard input? That used to hang the old heredoc thing.
0:58 Sam: Good question, I don't know. That would be bad, the agent would just stall.
1:10 Mikey: And what happens to a title that's way too long? Is there a limit?
1:15 Sam: I think there's a limit but I couldn't tell you the number.
1:31 Mikey: Okay. Thumbs. If I thumbs-down something and then I happen to read it out loud later, does the read-aloud thing flip it back to a thumbs up?
1:40 Sam: It shouldn't. A click should win. But I haven't verified that.
1:52 Mikey: How well is that read-aloud matching tested, do we know? Like how many test cases?
1:58 Sam: No idea off the top of my head.
2:12 Mikey: Alright, I think the page itself looks good. One thing we should not forget, the Rust engine underneath is dead code now, the toast queue and expiry and all that.
2:20 Sam: Yeah. Let's file a ticket for that. Delete the card engine from the Rust core. I'll take it.
2:27 Mikey: Cool, put it in Linear under the Aux project.
2:41 Mikey: Okay, completely different topic. The setup window. Now that the orb is gone, what does the end of setup do?
2:49 Sam: It used to fly the logo into the corner. I think that's all removed now.
2:56 Mikey: Is there anything left in the setup code that still refers to the finale? I want to make sure we didn't leave half of it.
3:03 Sam: Not sure. Worth a look.
3:15 Mikey: And what does the last card say now?
3:20 Sam: Something about connecting to calls automatically, I think.
